Rogue Squadron: Elite A-Wings

All Wing Report In

A-Wing “Tycho Celchu”  (A-Wing Expansion) (29 pts)

You may perform actions even while you have stress tokens.

  • Title– A-wing Test Pilot (Rebel Aces Expansion): Your upgrade bar gains 1 upgrade icon. You cannot equip 2 of the same Upgrade cards. You cannot equip this if your pilot skill value is “1” or lower.
  • Missile– Chardaan Refit (Rebel Aces Expansion)- Counts as -2 pts
  • Elite Talent– Push the Limits (A-wing/Imperial Aces Expansion)– Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.
  • Elite Talent– Expert Handling (X-wing/TIE Advanced Expansion)- Action: Perform a free barrel roll action. If you do not have the action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship.

A-Wing “Jake Farrell”  (Rebel Aces Expansion) (28 pts)

After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.

  • Title– A-wing Test Pilot (Rebel Aces Expansion): Your upgrade bar gains 1 upgrade icon. You cannot equip 2 of the same Upgrade cards. You cannot equip this if your pilot skill value is “1” or lower.
  • Missile– Chardaan Refit (Rebel Aces Expansion)- Counts as -2 pts
  • Elite Talent– Outmaneuver (E-wing/TIE Defender Expansions)- When attacking a ship inside your firing arc, if you are not inside that ship’s firing arc, reduce its agility value by 1 (to a minimum of 0).
  • Elite Talent– Predator (TIE Defender Expansion)- When attacking, you may reroll 1 attack die. If the defender’s pilot skill value is “2” or lower, you may instead reroll up to 2 attack dice.

A-Wing “Gemmer Sojan”  (Rebel Aces Expansion) (23 pts)

While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1.

  • Title– A-wing Test Pilot (Rebel Aces Expansion): Your upgrade bar gains 1 upgrade icon. You cannot equip 2 of the same Upgrade cards. You cannot equip this if your pilot skill value is “1” or lower.
  • Missile– Chardaan Refit (Rebel Aces Expansion)- Counts as -2 pts
  • Elite Talent– Push the Limits (A-wing/Imperial Aces Expansion)– Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.

A-Wing “Green Squadron”  (A-Wing Expansion) (20 pts)

No Pilot Ability.

  • Title– A-wing Test Pilot (Rebel Aces Expansion): Your upgrade bar gains 1 upgrade icon. You cannot equip 2 of the same Upgrade cards. You cannot equip this if your pilot skill value is “1” or lower.
  • Missile– Chardaan Refit (Rebel Aces Expansion)- Counts as -2 pts
  • Elite Talent– Push the Limits (A-wing/Imperial Aces Expansion)– Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.

 

Lock S-Foils in Attack Position

With the recent release of the “Rebel Aces” expansion, I had to take some A-wings into battle this weekend. The new “A-wing Test Pilot” and “Chardaan Refit” cards really help bring the A-wings up to par. I had big swell of ideas on lists using the potential double elite pilot talents they now have access too. I settled on this one because it used the new named pilots and everyone’s favorite, Tycho.

A-wings have lots of green on their dial so they have a natural affinity for Push the Limits. I opted to not PtL on Jake because his ability kind of works like one so he took some other great upgrades. As Tycho loves stress, Expert Handling gave him a barrel roll he could use.

I played in a three round tournament with this list with mixed results. Came in 2nd overall but that’s only out of 7 players. Won 2, lost 1. The loss was not a wipe but we ran out of time. I was down two A-wings and facing three still alive B-wings.

This highlighted the squads main strength and weakness. It is hard to kill and good at staying out of arc. But it lacks firepower. I couldn’t bring enough firepower to bear to bring down those tough B-wings and many times he rolled no damage against me. Though, green dice are unreliable so I lost two A-wings in one round, one being Gemmer with her bonus die.

The squad excels when all the ships are free to maneuver. Formation flying is good for bringing firepower to bear but it limits your options. That’s how I lost Jake in the first round of the first game. Two TIE’s got a range 1 bead on him because I couldn’t maneuver him anywhere (also was an idiot and didn’t concentrate fire enough otherwise one of those TIE’s would have been dead).

As for tactics, Jake with Outmaneuver is your best flanker and Gemmer is your distraction, getting in close and being harder to kill. Tycho will never K-turn but will always take two action. He used the barrel roll to good effect as did Jake.

They didn’t face any turrets this time (only one Falcon at the tournament) and I’m sure that would cause some problems. One reason I considered Outmaneuver on all of them. It would be relatively easy to stay out of arc on a big ship, which would allow them to roll attacks unopposed against a Falcon, negating C-3P0.

 

Variations

With all the Elite Pilot Talent cards out there, the variations on this list are endless. I really debated Predator, Push the Limits, Outmaneuver for all of them. And I really wanted to put Daredevil on Tycho. That would have given him a U-turn ability. But the only way to fit it would be not taking things on the Green Squadron.

You could drop that Green squadron for a Bandit Z-95, which frees up some points. The Z-95 still lacks firepower, has a worse maneuver dial and one less agility so you’re giving up a lot. But you would be able to equip two of some combination of hull upgrade, shield upgrade or stealth device. Stealth device on Gemmer at range one might be fun.

Dropping Tycho is an option that frees up a lot of points. Two greens with PtL and Outmaneuver or Predator or Arvel. If you take Arvel, best to not PtL on him as he is best used when touching another ship, which means no actions. He can really make good use of Predator and Outmaneuver then. Out Veteran Instincts to help him bump someone who has already moved.