Today we’re going to look at two crew cards.
After you perform an attack that does not hit, immediately perform a primary weapon attack. You cannot perform another attack this round.
After you perform an attack that does not hit, immediately perform a primary weapon attack. You may change 1 Focus result to a Hit result. You cannot perform another attack this round.
Both cards are essentially the same, with Luke giving you the ability to turn a focus into a hit in exchange for costing two more points. These crew cards add a nice function to your ships, the ability to try again after your first attack sucks. They increase your likelihood of doing damage to your opponent.
This bonus is particularly useful on those big ships which are most likely going to have the crew slots to carry them. When you’re fielding fewer heavier ships, each shot counts more than when you’re fielding a swarm. When you miss with a ship in a swarm, so what? You have 4-7 more shots that round. When you miss with a 2-3 ship list you’ve just wasted a third of your fire power.
These cards also add another dimension to your opponents game. When they are attacked by a ship with Gunner/Luke they have to be very careful how they spend their focus/evade tokens. This can help throw them off guard.
When the first attack comes in and it results in 1 damage before they spend any focus or evade tokens they must make a decision between taking one damage or giving you a second attack. The second attack could whiff or they could roll better on their defense. Or they could take three crits and whiff their defense die. This can lead to them taking damage they could avoid just to prevent you getting a second attack.
Combine these cards with a Fire Control System and you’re even more likely to force them take the damage. FCS gives you a target lock after you fire. That means you’re second attack can then reroll, something you might not have had on your first attack. Currently, only the Lambda shuttle can do this though the B-wing will soon with the E2 upgrade from Rebel Aces.
The main drawback to these cards is the sheer cost. 5pts is never a given choice. You can often get a few cheaper upgrades or upgrade to a significantly better pilot for the same cost. Especially when talking about Luke whose, in my opinion, over priced at 7pts.